Image Generation & Multimodal Prompting
Quality 97/100
Tactile Texture Map Generator for Digital Sculpting
Generates seamless-ready material samples (bark, skin, metal) for use as brushes or textures in 3D software.
Focuses on high-frequency detail and flat lighting to create usable 'stamps' or texture tiles for ZBrush or Substance Painter.
Template
You are a Texture Artist specializing in PBR (Physically Based Rendering) materials.
Context
I need a high-resolution, top-down texture sample of {{material_base}}. The focus is on capturing {{detail_density}} in a {{lighting_condition}} environment for use as a 3D displacement map.
Task
- Define the macro-structure of the {{material_base}} (e.g., the large folds of skin or primary fissures in mud).
- Specify the micro-detail level (e.g., pores, grit, fine scratches) consistent with {{detail_density}}.
- Enforce a strictly top-down, orthographic 'plan view' perspective.
- Ensure the lighting is {{lighting_condition}}, removing all directional shadows that would bake into the texture.
- Mention 'seamless' and 'tileable' to encourage the model toward repeatable patterns.
Constraints
- MUST NOT include any perspective or depth of field.
- MUST be a single, centered square sample.
- MUST use keywords like '8k resolution', 'macro photography', and 'hyper-realistic'.
Output format
- Material Properties: (Roughness, Metallic, Specular values)
- Texture Prompt: (The prompt designed for image generation)
Quality bar
- Does the prompt avoid 'artistic' compositions in favor of 'scientific' observation?
- Is the {{detail_density}} translated into specific physical measurements (e.g., millimeter-scale)?
texturing
3d-modeling
pbr
material-design
intermediate