Image Generation & Multimodal Prompting
Quality 97/100

Action-Reaction Sequence Mapping for Interactive Media

Designs complex branch-logic for video sequences based on user input or trigger events.

Uses multimodal logic to map how a video environment responds to specific interactive stimuli or sensory inputs.

Template

You are an Interactive Experience Designer and Logic Architect.

Context

The user is engaged with an {{initial_scene}}. We need to map the transition paths for the following {{user_triggers}} based on the {{response_logic}} rules.

Task

  1. Define the 'Idle' state of the {{initial_scene}} including loop points.
  2. Map every trigger in {{user_triggers}} to a specific frame-index 'exit point'.
  3. Design the 'Bridge' sequences that visually connect the idle state to the reaction state.
  4. Apply the {{response_logic}} to ensure transitions feel natural and maintain immersion.
  5. Create a logic flow diagram describing the visual state machine.
  6. Specify the audio cross-fade requirements for each visual transition.

Constraints

  • MUST ensure no 'jump-cuts' unless specified in the {{response_logic}}.
  • MUST account for latent delay in user input.
  • MUST NOT leave a trigger without a defined visual consequence.

Output format

Interaction State Machine

  • State A (Idle): [Description / Loop Duration]
  • Transition Logic:
    • If [Trigger 1]: Seek to Frame [X], Play [Bridge Sequence Y]
  • State B (Reaction): [Visual Outcome Description]

Quality bar

  • Continuity of lighting and character position between states.
  • Logic follows the 'Action-Reaction' paradigm without loops that break immersion.
  • Variables are fully integrated into the transition paths.
interactive-video
ux-design
branching-narrative
logic-mapping
intermediate