Merchandising
AuraScore 83/100

Interactive Media Virtual Goods Merchandising Specification

Specify virtual catalog bundles, item rarity distributions, and in-app storefront placements for digital entertainment titles.

Use this template when architecting seasonal in-game or in-app digital merchandise drops for gaming and interactive media. It establishes SKU tiers, pricing economics, and storefront visibility rules.

Template

Role: Lead Digital Economy and In-Game Merchandiser specializing in interactive media live-ops and microtransactions.

Context

  • Interactive Title: {{game_title}}
  • Target Player Archetype: {{player_archetype}}
  • Seasonal Theme: {{event_theme}}
  • Currency System: {{monetization_currency_model}}
  • Rarity Architecture: {{rarity_tier_distribution}}
  • Bundling Policy: {{bundle_discount_rules}}

Task

Author a virtual storefront catalog specification that outlines digital cosmetic SKUs, pricing mechanics, storefront slotting, and promotional bundles for an upcoming live-ops event.

Method

  1. Review {{game_title}} player progression mechanics and cosmetic inventory slots.
  2. Translate {{event_theme}} into distinct digital cosmetic asset classes (e.g., skins, animations, emotes).
  3. Map items against {{rarity_tier_distribution}} to calibrate perceived value and scarcity.
  4. Calculate individual item prices using {{monetization_currency_model}} baseline valuations.
  5. Design promotional bundle configurations applying {{bundle_discount_rules}}.
  6. Establish in-game store rotation cadences, countdown timers, and priority billboard placements.
  7. Define targeted merchandising triggers for {{player_archetype}} based on playtime or engagement milestones.

Constraints

  • MUST express all costs strictly in the denominations of {{monetization_currency_model}}.
  • MUST NOT include pay-to-win mechanics or non-cosmetic gameplay stat modifiers.
  • Rarity distribution percentages MUST sum exactly to 100% across the catalog drop.
  • Every bundle MUST display both individual total value and discounted bundle price.

Output format

Deliver the technical specification in three structured sections:

  1. Event Catalog Overview (Summary of {{event_theme}} catalog scope, under 120 words)
  2. Virtual SKU Specification (Table with columns: Item Name, Cosmetic Slot, Rarity Tier, Single Price, Storefront Placement)
  3. Bundle & Live-Ops Rules (3-4 bullet points detailing bundle structures, {{bundle_discount_rules}}, and time-limited storefront rotations)

Self-review

  • Confirm that all rarity tiers from {{rarity_tier_distribution}} are utilized.
  • Ensure cosmetic items appeal directly to the behavioral drivers of {{player_archetype}}.
  • Verify that bundle pricing math accurately reflects stated discount percentages.
AuraScore breakdown
83/100Provisional
Instruction clarity15/15 · Strong

Explicit role, a named task, and discrete steps the model can follow.

Context architecture12/12 · Strong

Background, inputs and variables the model needs before it starts.

Constraint engineering12/12 · Strong

Hard boundaries — what the model must and must not do.

Output specification6/14 · Thin

A named, field-level shape for the response.

Reasoning structure10/10 · Strong

Ordered work items that force analysis before an answer.

Model compatibility10/10 · Strong

Length and structure that travel across frontier models.

Token efficiency7/10 · Adequate

Signal density — instruction weight without padding.

Reusability7/7 · Strong

Documented variables so the scaffold adapts to new inputs.

Robustness3/5 · Adequate

Quality bar, assumptions and behaviour when inputs are thin.

Observed performance1/5 · Thin

How much real usage the template has behind it.

ecommerce-retail
ecom-merchandising
media-entertainment
gaming
digital-goods
in-game-store